Showing posts with label teens. Show all posts
Showing posts with label teens. Show all posts

Monday, November 03, 2008

Teen Pregnancy Linked to Watching Sexy TV Shows

Article from FoxNews.com
Groundbreaking research suggests that pregnancy rates are much higher among teens who watch a lot of TV with sexual dialogue and behavior than among those who have tamer viewing tastes.

"Sex and the City," anyone? That was one of the shows used in the research. The new study is the first to link those viewing habits with teen pregnancy, said lead author Anita Chandra, a Rand Corp. behavioral scientist. Teens who watched the raciest shows were twice as likely to become pregnant over the next three years as those who watched few such programs.

Previous research by some of the same scientists had already found that watching lots of sex on TV can influence teens to have sex at earlier ages. Shows that highlight only the positive aspects of sexual behavior without the risks can lead teens to have unprotected sex "before they're ready to make responsible and informed decisions," Chandra said.

The study was released today in the November issue of Pediatrics. It involved 2,003 12- to 17-year-old girls and boys nationwide questioned by telephone about their TV viewing habits in 2001. Teens were re-interviewed twice, the last time in 2004, and asked about pregnancy. Among girls, 58 became pregnant during the follow-up, and among boys, 33 said they had gotten a girl pregnant.

Participants were asked how often they watched any of more than 20 TV shows popular among teens at the time or which were found to have lots of sexual content. The programs included "Sex and the City," "That '70s Show" and "Friends." Pregnancies were twice as common among those who said they watched such shows regularly, compared with teens who said they hardly ever saw them. There were more pregnancies among the oldest teens interviewed, but the rate of pregnancy remained consistent across all age groups among those who watched the racy programs.

Chandra said TV-watching was strongly connected with teen pregnancy even when other factors were considered, including grades, family structure and parents' education level. But the study didn't adequately address other issues, such as self-esteem, family values and income, contends Elizabeth Schroeder, executive director of Answer, a teen sex education program based at Rutgers University. "The media does have an impact, but we don't know the full extent of it because there are so many other factors," Schroeder said.

But Bill Albert, chief program officer at the nonprofit National Campaign to Prevent Teen Pregnancy, praised the study and said it "catches up with common sense."

"Media helps shape the social script for teenagers. Most parents know that. This is just good research to confirm that," Albert said. Still, U.S. teen pregnancies were on a 15-year decline until a 3 percent rise in 2006, the latest data available. Experts think that could be just be a statistical blip. And Albert noted that the downward trend occurred as TV shows were becoming more sexualized, confirming that "it's not the only influence."

Psychologist David Walsh, president of the National Institute on Media and the Family, cited data suggesting only about 19 percent of American teens say they can talk openly with a trusted adult about sex. With many schools not offering sex education, that leaves the media to serve as a sex educator, he said. "For a kid who no one's talking to about sex, and then he watches sitcoms on TV where sex is presented as this is what the cool people do," the outcome is obvious, Walsh said. The message to parents is to talk to their kids about sex long before children are teens. Parents also should be watching what their kids watch and helping filter messages sex-filled shows are sending, he said.

Thursday, April 05, 2007

TOPIC: Violent Video Games And Hostile Personalities Go Together
Source: Science Daily
Credit: Photo by Bob Elbert

New research by Iowa State University psychologists provides more concrete evidence of the adverse effects of violent video game exposure on the behavior of children and adolescents.
ISU Distinguished Professor of Psychology Craig Anderson, Assistant Professor of Psychology Douglas Gentile, and doctoral student Katherine Buckley share the results of three new studies in their book, "Violent Video Game Effects on Children and Adolescents" (Oxford University Press, 2007). It is the first book to unite empirical research and public policy related to violent video games.

Study One: Kids' games still have behavioral effect
The book's first study found that even exposure to cartoonish children's violent video games had the same short-term effects on increasing aggressive behavior as the more graphic teen (T-rated) violent games. The study tested 161 9- to 12-year-olds, and 354 college students. Each participant was randomly assigned to play either a violent or non-violent video game. "Violent" games were defined as those in which intentional harm is done to a character motivated to avoid that harm. The definition was not an indication of the graphic or gory nature of any violence depicted in a game.
The researchers selected one children's non-violent game ("Oh No! More Lemmings!"), two children's violent video games with happy music and cartoonish game characters ("Captain Bumper" and "Otto Matic"), and two violent T-rated video games ("Future Cop" and "Street Fighter"). For ethical reasons, the T-rated games were played only by the college-aged participants. The participants subsequently played another computer game designed to measure aggressive behavior in which they set punishment levels in the form of noise blasts to be delivered to another person participating in the study. Additional information was also gathered on each participant's history of violent behavior and previous violent media viewing habits.
The researchers found that participants who played the violent video games -- even if they were children's games -- punished their opponents with significantly more high-noise blasts than those who played the non-violent games. They also found that habitual exposure to violent media was associated with higher levels of recent violent behavior -- with the newer interactive form of media violence found in video games more strongly related to violent behavior than exposure to non-interactive media violence found in television and movies. "Even the children's violent video games -- which are more cartoonish and often show no blood -- had the same size effect on children and college students as the much more graphic games have on college students," said Gentile. "What seems to matter is whether the players are practicing intentional harm to another character in the game. That's what increases immediate aggression -- more than how graphic or gory the game is."

Study Two: The violent video game effect
Another study detailed in the book surveyed 189 high school students. The authors found that respondents who had more exposure to violent video games held more pro-violent attitudes, had more hostile personalities, were less forgiving, believed violence to be more typical, and behaved more aggressively in their everyday lives. The survey measured students' violent TV, movie and video game exposure; attitudes toward violence; personality trait hostility; personality trait forgiveness; beliefs about the normality of violence; and the frequency of various verbally and physically aggressive behaviors.
The researchers were surprised that the relation to violent video games was so strong. "We were surprised to find that exposure to violent video games was a better predictor of the students' own violent behavior than their gender or their beliefs about violence," said Anderson. "Although gender aggressive personality and beliefs about violence all predict aggressive and violent behavior, violent video game play still made an additional difference. We were also somewhat surprised that there was no apparent difference in the video game violence effect between boys and girls or adolescents with already aggressive attitudes," he said.
The study found that one variable -- trait forgiveness -- appeared to make that person less affected by exposure to violent video games in terms of subsequent violent behavior, but this protective effect did not occur for less extreme forms of physical aggression.

Study Three: Violent video games and school
A third new study in the book assessed 430 third-, fourth- and fifth-graders, their peers, and their teachers twice during a five-month period in the school year. It found that children who played more violent video games early in the school year changed to see the world in a more aggressive way, and became more verbally and physically aggressive later in the school year -- even after controlling for how aggressive they were at the beginning of the study. Higher aggression and lower pro-social behavior were in turn related to those children being more rejected by their peers. "I was startled to find those changes in such a short amount of time," said Gentile. "Children's aggression in school did increase with greater exposure to violent video games, and this effect was big enough to be noticed by their teachers and peers within five months."
The study additionally found an apparent lack of "immunity" to the effects of media violence exposure. TV and video game screen time was also found to be a significant negative predictor of grades.
The book's final chapter offers "Helpful Advice for Parents and Other Caregivers on Choosing and Using Video Games." The authors say that providing clear, science-based information to parents and caregivers about the harmful effects of exposure to violent video games is the first step in helping educate the people who are best able to use the information.

The Sope-Bocks: I've been preaching this message for years now. Hopefully, people are starting to hear the voices of reason and force the marketplace to change. Specifically, parents should NOT allow their children to play such garbage. Remember, GIGO - Garbage IN, Garbage OUT. What we take into our eyes, mind and brain WILL come out -- in one way or another. Simple, but 100% true.
BTW, the same outcome would be probable regarding exposure to violent music, movies and television (though these studies show less violent behavior from non-interactive exposure).

Monday, September 18, 2006

TOPIC: Driving & Cell phones -- A Dangerous Combination
Reuters reports...
California has banned motorists from talking on cell phones unless they use a headset or speakerphone. The law will not take effect until July 1, 2008, to allow time to educate the public.
Gov. Arnold Schwarzenegger, who signed the measure, urged Californians not to wait until then to put down their phones while driving, citing government data showing those who held their phones while driving were involved in 15 times more accidents than those with hands-free setups.
"The simple fact is that it is really dangerous to talk on a cell phone and drive at the same time," Schwarzenegger said. "It's very important for people to know ... stop using the cell phone right now, because you are putting people at risk."

I know this to be 100% true -- especially for women and teens. OK, I know that was a cheauvanistic remark, but true nonetheless. Many (NOT all) women have their cell phones glued to their ears the entire time they're in the car. Worse yet, inexperienced kids -- who don't really know how to drive in the first place -- slumped back in their little ricers; racing around with cell phones stuck to their faces. No wonder women and kids have the highest accident rates in the nation.
I can't tell you how many near misses I've witnessed that included people talking on cell phones and not paying attention to the 3000 lb. vehicle they are piloting. PUT THE CELL PHONE DOWN AND DRIVE! If you truly need to talk while driving, buy a $10 headset or Bluetooth and keep BOTH hands on the wheel! It's a no-brainer folks.

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